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Marimic - STANDARD rules

The musical time machine that tests your knowledge of tunes and their origins! Gather your friends and form your teams.

What you'll need:

- 82 Year Cards: Each card contains the release year of a famous song on one side and a QR code on the other. Starting at 1957, all the way to 2024.

- 17 Country Cards: These cards feature countries with a QR code on the back and the country on the other side, leading you to the origins of famous bands and artists.

- 'Scan To Play' (new version) or 'Choose a Category' card (old version): This card lets you select the category you want to play with.

- Marimic app in the Play Store: This app will make the experience smoother, but is completely optional!

Forming Your Bands (Teams):

Up to 10 players can join, divided into 2, 3, 4 or 5 teams. A team can be a solo act or a group.

Setting the Stage (Preparations):

1. Ready To Stream: Ensure that at least one player (recommended: at least two players) have Spotify, YouTube Music or Apple Music installed on their smartphone. Subscriptions of these services are helpful to avoid ads.
Also, make sure your smartphone is setup to automatically open your favorite streaming service.

2. Pick Your Category: Only one player scans the 'Scan To Play' card. Choose 'Pick a Category' and follow the instructions on the screen. At the end of the instructions, a group QR code will appear. Every player that wants to scan QR cards (and has a music streaming app installed) needs to scan this group QR code.

3. Shuffle and Stack: Mix the Year' and Country cards together. Place the deck in the center of the table with QR codes facing up. Each team gets 7 cards, except the starting team, they get 8 cards. Keep the years hidden from other teams.

4. Create History: Place one Year card (QR code down) in the middle of the table to start the shared timeline.

Perform! (The Game):

5. Scan and Listen: The starting team (Team A) passes any Year or Country card from their hand to the team sitting left from them (Team B). Scan the QR code and a song will play after a 3-second delay. Make sure the title and artist in the streaming app are not shown to team B!

6a. Passed a Year card?: Team B must guess the release year of the song by placing the Year card (QR code still facing up) somewhere between the cards on the shared timeline. If team B has made their decision on where to place the card, they can flip the card.
If the year fits chronologically, then the card remains in the timeline. If incorrect, Team B draws a card from the deck, and the wrongly placed Year card is discarded. The turn then ends.

6b. Passed a Country card instead?: Team B guesses the country where the artist or group originated. If correct, no card is drawn. If incorrect, Team B draws a card from the deck. The Country card is then discarded. The turn then ends.

7. Next Tune, Please: Team B now passes a card to the next team at their left (clockwise), and the round is repeated. Continue until one team has no cards left.

Winning the Encore (Victory):

The first team that has no cards left in their hands wins the game and earns eternal bragging rights as music maestros!


Expanding the timeline

When there are 13 cards in the timeline, the player who placed the last correct card must discard one card from the timeline. The timeline should not exceed 12 cards to keep it manageable.

Optional rules:

- Starting cards: When you are playing with 4 or more teams, it is recommended to lower the number of cards that each team receives at the beginning of the game (e.g. 6 per team instead of 7).

Notes

* When we are asking for the release year of the song, we are looking for the year it was first released in any country, whether on an album or as a single.
Check out our FAQ if you have problems or questions along the way.